Define dialogue properties
Each dialogue has certain general properties, which can be set in the "Properties" tab:
The properties include:
Name
Here, you can rename the dialogue. The required format is
xxx/yyy
(no spaces or special characters).
Language
Set the language of the dialogue.
Persona
Select the persona who will handle the dialogue.
If this box is empty and the dialogue is linked to another dialogue, the voice is inherited from the higher-level dialogue.
Voice
If you want to change the selected persona's voice, choose it here. The default English-speaking voice is Joanna (Amazon).
If this box is empty and the dialogue is linked to another dialogue, the voice is inherited from the higher-level dialogue.
Note: This is a general setting for the dialogue; a different voice can be selected for any specific Speech node in Speech node Properties.
Background
If you want to use a custom background image, enter the URL of your image here.
As with the persona/voice setting, if the box is left empty and the dialogue is linked to another dialogue, the background will be inherited from the higher-level dialogue.
Speech Recognizer
Select the speech recognizer (a.k.a. ASR provider) for the dialogue. The default setting is Google.
Mixins
Select the "init mixins" that you want to link to your dialogue model.
The init mixins can be defined in Design >> Mixins.
Init mixins are useful when you want several dialogue models to share the same init code.
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