Before you ship
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Read the deployment summary block in the Unreal log at startup.
from the networkmust saytoken required. Ifguarded bystill names the published default token and the kiosk is on a shared network, replace it — see locking the control channel. -
Streaming (D, E) with a tunnel on the Unreal box: Set
RequireTokenFromLocal=true, otherwise tunnel traffic appears local and skips the token. -
The token is not in
config.json. Confirm by fetchinghttp://<host>:8080/config.jsonfrom another machine and verifying it returns no token. -
Every flip button’s state key is published on
BeginPlay, and every…Pendingkey is cleared there. -
Nothing on the tablet is a small target. Test with a gloved thumb.
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The browser’s own chrome is unreachable — full screen, no context menu, no address bar. The sample blocks the context menu for you. Launch with
--kiosk, not--app=. -
Hold the pointer against the top edge of the glass for a few seconds. Nothing appears. A fullscreen
--appwindow slides its title bar back down there, including minimise and close. -
The page declares
<meta name="google" content="notranslate">. Open it on a box using a different Windows language to confirm no translate bubble appears. -
The window stays on the right monitor after a reboot or Windows display rearrangement. Coordinates were asked for, not hardcoded.
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Close the browser window. Something puts it back. If nothing does, a visitor has found the exit.
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Minimise it (Win+D will do). Something puts it back within a second or two. This is easily missed: closing kills the process so a supervisor notices, but minimising leaves a healthy process behind a black screen that passes every health check.
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Start the tablet machine before Unreal. The tablet should wait and appear on its own, instead of sitting on a browser error page which nothing recovers from.
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Pull the network cable and watch the tablet. It should fog within seconds and automatically recover about a second after plugging it back in.
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Latch Manual blackout and check the big screen. If it shows an error, consider a video loop instead.
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Two tablets, if deploying two: press a button on one and watch the other follow.
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Streaming (D, E) only:
-PixelStreamingEncoderTargetBitrateis set, the log confirms it appliedfrom command line, and Committed stays flat with a viewer connected for twenty minutes. Flat is the only passing result — see streaming leaks memory. If it climbs, the kiosk will not survive a working day regardless of nightly restarts, because the big screen’s browser stays connected constantly.
Where to read more
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the full reference — every state key, every Blueprint node, the theming variables, and the changelog |
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the wire format. Read this to write a host on another engine; nothing in it is Unreal-specific |
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the shortest useful read in the repo: the whole tablet as data |